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Data reverse-engineering - Lesson 1

(by SvD (svd_bg@mail.yahoo.com)
slightly edited by fravia+

red

Well, here we have once more the already know web-phenomenon of a great reverser 'appearing' out of the blue. Read (and head) the following, even if SvD's style may result a little 'hard' to follow...listen, just keep reading and then re-read this essay a second time... you will not regret it...
Here we deal with data structures (mainly) yet there are hundred little snippets of reversing advices and techniques that are gold worth... that is, if you have the patience and the skill...

red

Well, I dont know if I could teach someone how to reverse-engineer data, but i'll try to make a live unplugged show of some old things. May be within it I could point some important topics.
Note: I will use "C" style: 0x0000 for hex numbers; WORD=16bit-int, DWORD=32bit
Note: I will use square brackets [] and uppercase to enclose important things.

[FIRST one: to reverse-engineer data, you must be able to SEE it (not to watch - "everyone's watching, but nobody sees" (Rainbow'81)).]
I will explain what I mean using a bulgarian anecdote, actually an old fairytail.
Excuse my english, it is technical, not philologist's.
Story:" Once upon a time there was a hero, that had to fight a dragon.
He walked through 9 lands into the tenth, and found the mountain of the dragon. He enters the biggest cave and shouts: "Come out, dragon, and fight with me". Nobody answers. Then he shouted "Come on, you silly dragon! or I will kill you while you sleep!". Again silence. Third time he shouted with all his force : "Come out, dragon, I'll kill you". Then some powerful voice "from beyound" said: "Well, then. Yet I cannot understand why the hell are you screaming from inside my belly?" "/eo story /eo explanation. i.e. one must see much farther than his own nose. ]

[SECOND] one: these are technologies on how to make your own technology.
It is not ready-cooked fast-food.] Note: most of techniques here are very usable also while reversing code.

Instruments needed:

1. any utility that can show you 2 or more files simultaneoiusly in text/hex and switch between them without loosing the current pointer in each. I.e. software collation tools
Or at least, comp or diff. We here use a little 20K DOS file-manager (files.com), bulgarian-made and 12 years old, yet still a VERY WELL WORKING program... I wish the windoze programs would last so long...

2. red-eyed mammal, that usualy talks with computer (I mean the hacker/cracker being), with very good analytical BRAIN and really VERY GOOD EYES.
You must be able to catch the difference, for example, between 0 and O or between I and l while switching between two absolutely "identical" things; And you must memorize long passages of data, to compare it in mind, with others.
And one must have at least a rough idea what it is (text, font, database, picture, data-stream...); Need a good knowledge of theory of data-structures, obviously, (but simple things like boosting number of lifes or ammunitions in a savegame could go without this).

3. if you are needed to build a new instance of data of the wanted kind, you may need some file-editing utility and/or some programming language skills (e, diskedit, hexview ~ perl, python, C, C++; any other ~ all of them - as needed)

Reversing data is different from reversing code, because:
1. code is a "living creature", you can try it's behaviour; while data is "a sleeping creature", some sort of "shell", you can see what it is only when you "awake" it, or either when you make another creature using its resources.
2. the above distinction is not very clear, ok, once more: - the most effective code operates over a structureural data, that describes it's behaviour; and vice-versa, as world is going object (and object means "independent data together WITH methods of its use", there could be data, that is itself code (like pseudocode streams of all interpreters; or like SQL inside-table procedures).

There are several ways of reversing data:

1. Look into it... +ORC would have said 'just feel it'... sometimes the structure is obvious (if you know what to expect) This approach works well over text files, like .ini's, or .html, or Frame Maker's MIF format, or any other structured markup language (by the way, all those files are just instances of an SGML with pre-defined structure/grammar).

2. comparing MANY "almost" equal instances of a same or similar thing(s);
Use this when the structure is not sophisticated, or it is impossible to use the software-creator of the data (because it costs money, or you don't know how to use it, or it cant be found anymore. I think the last one will set many people on fire VERY SOON).

3. comparing several stages of one thing, i.e. create it, save; then changing (very) small part of it, save again; compare both saves; repeat this process step-by-step until you know enough about the structure.

4. if there is a software, working with that data, it may be code-reversed, and data-structure could be derived from there. But this is the last way, and use it only if you'r really sure there's no-other-way, coz' sometimes it is easer to rewrite the whole thing again, or to abort the reversing, than to get something from a badly coded software (The easiest way to protect something, is to make it so badly, that no one wants to use that code). And also, sometimes there is more data, than that software can understand.

Of course, one must know about all these methods, and to combine them if and where appropriate.

Example1 (to way 2): you have many bitmap fonts of same family and different sizes/weight (like Bitstream screen fonts), or you have many .pfm's (that is for Poscript Font Metrics files). While switching between them, at same current pointer (zero), you must see the differences in the headers (AH! they have headers!)
[BOOKMARK 1: there are data-files with Headers, may be containing auxilary info about the following after that Contents (this is usual, coz more flexible); and there are data-files without Headers (or with Headers only).
These two kinds could be divided into many others, possibly recursive subkinds.]

Then, if you still remember what file you are looking at (or YES! it is written on the screen), you could see, that 12-points-font-file has a 0x0C at offset 002, that 10-points-font-file has 0x0A at same offset etc. So you get several data items that look similar AND you are almost imaging what they meant; check your intuition - look into some other file. If your intuition is right, save that info as Rule1.
[BOOKMARK 2: keep track of the rules you suppose or guess. Never destroy old ones before absolutely sure they are wrong, or they have a substitute). A rule that is less than 20% proved is just a guess; if it is 50-60%, it is a working rule; if it more than 90%, you are more (or at least not less) clever than the creator of the structure; the hardest thing is to gain that final 10-20%; sometimes it is needless, or impossible (90/10 razor: 10% of resources go for 90% of a thing, and the final 10% of the thing may eat the rest 90% OR MORE of resources.]
...etc about font structure: you see, that a chunk of non-zero data starts at offset 0x220, and you notice, that there is such a number written at some offs, etc.
BOOKMARK 3: a data could content pointers to itself. Thats way some files are not easy changeable..]

Example2 (to way 3):
you have a kill-them-all-and-try-get-to-next-level game with savegame feature. You make a savegame, shoot once, then make another savegame (or rename first savegame and save over it). Now compare both files. Better dont move - most of the "clever" games are tracking your hero and there may be very big differrences if you move.
[BOOKMARK 4: always try to compare the most little possible instances you can, thus avoiding mistakes from "noise". Bigger things may be usable when you think you know enough and you are testing the resulted structure against reality.]
and
[BOOKMARK 5: if You are in doubt, you may be right. Some of the data in a data-file could be redundant, i.e. not at all looked through (e.g. some non-initialized array - if the buffer is 100 byte long, and the message is 5 byte long, and 0'th byte is its size, why then clear buffer to the end ?)]

Example3:
Target: MS Word (DOS!) .doc format (do not mess with new stupid winword's format, or with any other .doc). It is a good example of
a) at first glance, very simple thing: a header, then text, then...we dont need the rest. But if we do ?
b) Very sophisticated data structure with headers, streams, blocks, subheaders, stack-like-arrays,...;
c) non-clean data, or data-redundancy: i.e. do not always believe your eyes.
There are more things in the file, than Word understands. Or, some things you see are simply not used by by Word itself (they are just some mess - state of the stack frame).
Here I will explain shortly how I derived the structure (about 70%) of a Word file.
It takes about 2 weeks (6 years ago - then I needed only to know how to make longer/shorter (change) some text with another, without destroying formatting info, but without understanding it), then 3 days more, just 5 months ago, when I needed to understand what formatting it is). I have used all of above ways/techniques, except 4), and the most useful one was just a lot of staring onto my screen.
1. compare some (small) .doc files: you must know what text is in, and how long they are.

1.1. they all start with 0x31 0xBE, zeroes, 0xAB. OK, assume 0xBE31 (16bit-word) is an identifier of file-type
1.2. name of style-sheet is at offs 0x1E; name of printer is at offs 0x62
1.3. they have 128 (0x80) byte long header
1.4. after the header is raw text as it is; look well where it finishes
1.5. look into header again. Something familiar? the eo-text offset is a DWORD (Intel style, 4bytes) at offset 0x0E. check with a large file. Is it so ?
1.6. now go eoText and look carefully. There are some meaningless characters, but they stopped when offset came to a 128 byte boundary. Sounds familiar ?
Did you see any word4dos file that is not rounded to 512 bytes? Ok, lets see what is it at next 128 byte boundary. Hm, it is similar. It starts with 0x80, then zeros, then it is like an array of offsets,... no, they aren't reasonable.
But there is really a 128 byte chunk,or block, that is repeated. Ok, we'll assume:
Word is using these 128 byte blocks to save it's formatting info. As the program works with VERY large files on very small memory (256K RAM was more than enough, in these good old times ...I used it with a 3Meg textfile, and it works fine), it is using some paging technique (do you know what is memory paging? what is a virtual memory machine? hmmm..) to get these things allright. And only whole such blocks are saved. (and the mess that is in the stack, goes with it - why to be slow and clear it if it is not/never used?)
1.7. hm, how much 128-byte blocks are there ? divide whole-file-size by 128. What you get ? did you remember where you saw such numbers? go at header.
See it? If you get a small file (1-2 lines, NO Formatting), you will see it. If you go wrong with a big file, you will not understand. There are several word's, starting at 0x012, just after the eoText-offs. OK. lets guess again.
Multiply 1st number by 128, what you get? go there. hm, second block start. 2nd number? 3rd number? ... all they point to some block with (2byte-words) 0x12, 0x13, x014, ... then some dates as text, and then shits. OK, there is another number after the printer name. Mult by 0x80, go there - hm, the end of that same block.
Try several files with differrent sizes (but without formatting!) OK, that last number will be assumed the meaningfull size of the file in 128byte blocks. the rest up to 512byte boundary is just a filling.
1.8. Up to here we have used only way 2 (and 1). Now WILL go inside, and format first 5 letters bold. Save to another file and look at both of them (I just do the same at the moment, coz I cannot explain on-air). 1.9. things are changed, but only in 1st block after text. hmmmmm, second offset is where formatting ends. then its is 0xFFFF, then .. eoText +1, then 0xFFFF, then mess again. Ah, and the last byte of the block is now 2, but was 1. Lets try harder. add chars into bold part. look at file again. See? second offset moves, again to the eoBold. Divide bold thing into three things - 1 bold, one normal, one bold. look again. last byte becomes 4 (yes, they Are 4: bold, non-bold, bold, the rest); other offsets move and now are 2 more.. OK, assumed structure is:

structure block128 {

 DWORD 0x80;

  structure { DWORD offset_of_eo_formatting; WORD some_format; } repeated;

  mess...

  BYTE number_of_formattings_in_block;

};

1.10. try with many char formats. you will see, no more than 15-20 are in a block. if there are more, a new block is opened, and YES! 1st DWORD is not 0x80, but start of the block! and the numbers in header move! Add paragraph formats. What changes ? the block[s] after character's.
2.0. here we know that .doc structure is:

structure MSWordHeader {

        WORD  BE31, w1_0, ab00, w4_0[4];

        DWORD text_end_file_ofs;             //0E

        WORD  Nblock_start_para;             //12

        WORD  Nblock_start_footnote;         //14

        WORD  Nblock_start_dontknowwhat;     //16

        WORD  Nblock_start_divisions;        //18

        WORD  Nblock_start_summary;          //1A

        WORD  Nblock_start_summary2;         //1C

        BYTE  nameStylesheet[68];            //1E

        BYTE  namePrinter[8];                //62

        WORD  N_total_blocks;                //6A

        BYTE  _others[0x14];                 //6C

};



//and char & paragraph format block's structure is



block128 = {

 DWORD start_of_block;

 { DWORD offset_of_eo_formatting; WORD some_format; } repeated;

   meaningless mess... up to offs 126

 BYTE number_of_formattings_in_block; //at offs 127

};



and whole file is 128-byte-blocked:

 header

 raw-text //rounded to 128-byte-boundary

 char format block1

 char format block2

 ...

 para format block1

 ...

 bookmarks             if available ?

 Footnotes             if available ?

 unknown               if available ?

 Pages info:           if available paginating ?

 Header/footers info:  if available paginating ?

 Divisions info        if available ?

 Summary info

 EOF At next 128-byte block

 EOF-real At next 512-byte block
As the most thing used are character and paragraph formats; rarely divisions and pages; this was enough to make a hyphenation program, that reads .doc file, inserts discrete hyphens where needed, and saves the result (without understanding a bit of formatting).
[BOOKMARK 6: Do not try to understand everything. It may be not necessary to have the work done.]
When I needed to understand the formatting, I started from beginning, but now looking on how the file changes when I change one format to another. It was a good starring, trying, comparing, repeating from start.
As a result, here is the description of a block:



structure Thing {

    DWORD file_ofs;     //where the thing/property ends

    WORD  descr_ofs;    //ofs from first thing in block;

                        // descr is  1 byte sz + sz bytes def

//thing is applied from prev-thing's ofs upto (not including) its own ofs

//char's are applied from-to; N_of_char_things = N_of_changes_in_char_style

//para's have one thing for every paragraph; no matter same, or different

};

structure ThingBlock {                     //size:0x80; char or para

    DWORD prevblock_last_file_ofs;         //(1st block begins with ofs

80h)

    Thing things[17];

    BYTE deflist[21];           //format definition list

    BYTE Nvalid_things;         //[0x7f]



//and several methods, regarding type of format; plus iterator over the

list.

    void thingtype( Thing * p, const BYTE * typ ) const;

    Thing * eothings()          { return things+Nvalid_things; }

    const BYTE*thingdef( Thing * p) const { return p->descr_ofs==0xFFFF

?

(BYTE*)~0 : (BYTE*)things + p->descr_ofs; }

};
It is a very sophisticated structure: so-called Things are filled from start-to-end, the definition list is filled end-to-start; different def's have different sizes; where they meet Things, the block is over, and new is started.

For all interested, I could post somewhere the whole src I derived, plus the rest of that work: a DOS WORD's .doc parser/converter, that turns .doc into little TEX machine: use for Publishing or other reasons.

You just define how character and paragraph styles to be converted (also headings, define pictures, markers - into same-Word file!), define DTP's stylesheet and go on. The thing is working automagically. I got several 100+ page documentations entered into VP and Frame Maker, formatted (to resize pictures), tuned for best size-versus-cost relation and printed into 3 days!

So, adio for now. I think, too much as a first attempt. sorry if you are tired of. it is a pleasure for me to stop here too.

P.S. if someone have heard about some good job in Adelaide, Australia, let me know about it. I will be there end October. Unemployed, 20000km from home,.... Thanx.

P.P.S. I could show many old things also, most of them REPAIRs or IMPROVEMENTs, i think the world soon will need more and more such specialists, that could repair the rocket (remotely ofcourse) just before it explodes.
As there are already microwaves with websurfer in them (NEC), hmmm, I dont like blowing up houses, but someone may will .... a brief list is of major ones (in my opinion):
1. I can use X32VM extender with highC 3.0 (i have not hc3.1)

   I rewrote the Cstarts; patch all libs; and get it! all is about 50k

   It works very well: the power of highC + simplicity of x32vm;



2. ain 2.2 repair/improve:

   file list was limited to 64k: I change near malloc to halloc,

                                 and some near ptr arithmetics to huge ones

   fix getOption: look for switches at arg-start only;

                  because "my-file" was treated as "my" and option "-file"



3. prn2file by Tom Kihlken :: handle properly Dos write to device's

    there is some place (in the name Tom...); I use a virus technique

    and use place for my repairing proc



4. NG.EXE :: handle properly int 16/fn 11

   patch NG.EXE @6d3f /z /wb:11



5. STRIPEXE.COM :: please close files; there are no billions of handles free

   patch STRIPEXE.COM @377 /z /wb:ff 36 92 05 e8 ec 10 44 44 b8 b9 01 e9 07 01



6. turbo GREP 3.0 (.com size 7023): allow tab-search

    x12E7 : 0 -> 9

   and use CHECKASC.BAT:

     grep -d "[^rnt -~]" *.h *.c *.cpp *.asm *.inc

   : will find all things inside your sources that are not ascii

   : when i made this, i had no perl... then ...



7. circad31 :: no date protection

   patch circad.com @7313 /z /wb:2b c0 a3 6a 00

   : 006a = maxdate - today

   : this func is encoded; so crack it afterwards

   :2239:7413 A16A00   MOV    AX,Word Ptr [006A]   ->  2bc0     xor ax,ax

   :2239:7416 85C0     TEST   AX,AX                ->  a36a00   mov [006a],ax

   :2239:7418 7415     JZ     742F

   : a)make it zero

   :!! this is in FILE OPEN process, so you must open file to kill protection

   : all other checks are only  test [6a],8000

   : b)another way is to make date = last year, like 1.1.94



8. excel4 files - protection

   find 4304-table; get xxyy before first 4304

   switch on addr&0x000F:

        01:use F3C7

        02:use 0F3A

        03:use F2DE

        04:use 14BB

        05:use 73C7

        06:use 0FB0

        09:use 7141

        0a:use 89B7

        0d:use 155E
and you'll have the file with password: a this is stupid and non always valid de-protection, but it works at 50-60%

GAMEs: I will mention only key generators: Gobliiins level codes; megalomania level codes; I have a friend, that wrote a SIERRA's games pseudocode decompiler. This way he played them all. By the way, i learned about fravia's site from him.

ciao,
SvD


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